Final Fantasy XIII-2 Review

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10 Comments 16 Votes 866 Views 17/02/2012 Back to Reviews

A less linear affair than its predecessor.

The Final Fantasy series has to be one of the longest running, continually successful franchises in gaming history. 2010's Final Fantasy XIII was met with some criticisms due to its linear direction, but thankfully this direct sequel fixes those problems, rising above its predecessor to offer yet another fantastic addition to the prestigious franchise.

What Final Fantasy XIII-2 Got Right

Exploration is rewarded -The major issue most gamers found with Final Fantasy XIII was the fact it was extremely linear. Thankfully, FF XIII-2 is anything but linear, providing sprawling environments that actually promote exploration. If players take their time to head off the beaten track, they will find a multitude of treasure chests, which is certainly a welcome change from its predecessor.

Monster collection is addictive - During the course of the game, the only two human characters you will control are Serah and Noel, with a third slot open up to a monster who can fight by your side. Each time you defeat a critter, you have the ability to tame, train and use that monster in battle. Finding that perfect monster companion, levelling them up alongside you and seeing the effects in battle is an exciting and rather addictive experience. After a few battles, it's hard to imagine the game functioning without this awesome feature.

Amazing visual design - Despite using an ageing graphics engine from 2010, FF XIII-2 is really shows off the unique visual design the series is renowned for. Eye-catching characters and colourful worlds really pop off the screen, and manage to charm the player as they move throughout the majestic environments.

What Final Fantasy XIII-2 Got Wrong

Uneven pacing - Certain tasks during your quest really chug along, particularly as you get closer to the conclusion. There is on fetch quest in particular that drags its heels for what seems like an eternity, and a convoluted platforming section that not only feels out of place, but really breaks up the gameplay and feels forced. It doesn't ruin the experience, but it certainly detracts from an otherwise great story.

Rather short - For a Final Fantasy game, FF XIII-2 is a rather short affair, with the main story clocking in at just over 25 hours. While there are plenty of reasons to come back, those expecting a 70 hour plus experience will be sorely disappointed. Keeping in mind how addictive collecting monsters can be, and the chance to find a number of hidden treasures however, those completionists out there should be able to pick up a few extra hours here and there.

The Final Verdict

If you're a Final Fantasy fan then there is no question, go ahead and purchase Final Fantasy XIII-2. Impressive visual design, backed up by gameplay that is addictive, and rewards exploration means that this direct sequel outperforms its predecessor in every facet of gameplay. For those who aren't fans of the series, or JRPG's in general however, this will do very little to change your mind.

By Stephen Heller

Final Fantasy XIII-2 Review

7.5
Pixel Master
Platform: PS3 / Xbox
Developer: Square Enix
Similar to: Final Fantasy XIII, Xenoblade Chronicles
Review by: Heller 142768Kudos 17/02/2012 Heller
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More Info on Final Fantasy XIII-2

Final Fantasy XIII-2 Moogle PS360 Final Fantasy XIII-2 Final Fantasy XIII-2 Final Fantasy XIII-2 Final Fantasy XIII-2 Final Fantasy XIII-2 Strategy Guide Final Fantasy XIII-2
Game Profile: Final Fantasy XIII-2
Final Fantasy XIII-2 Australian Release: When it's done

Final Fantasy XIII-2 Review Comments

Heller sounds like Charlie Pickering [MOG]

Nice review, the monster collection does sound good!
When did you hear me speak? And why do I sound like Charlie Pickering? [MOG]

Heller said: When did you hear me speak? And why do I sound like Charlie Pickering?


In all your video reviews! And I don't know why you sound like him, something to do with how the air passes over your larynx? But every time I hear a review, I think I'm listening to the 6PM Project.
Your "Rather Short" comment is incorrect. Finishing the game is just the beginning. Their is so much to do when you finish the gane add another 40 hours at least.

Dusty Lids said: Your "Rather Short" comment is incorrect. Finishing the game is just the beginning. Their is so much to do when you finish the gane add another 40 hours at least.


That's why he said 'main story'. Some people don't want to do all the extra stuff afterwards. For a JRPG that is a short main story.
I know FFXIII's postgame shit was waaaaaaay longer than the actual story, but it mainly involved leveling up and shiz.

Dusty Lids said: Your "Rather Short" comment is incorrect. Finishing the game is just the beginning. Their is so much to do when you finish the gane add another 40 hours at least.


With the main story clocking in at just over 25 hours. While there are plenty of reasons to come back.

didn't like 13 very much, I just want them to make a fresh final fantasy and hope that one will be good like 7,8 and 10 :)

Spiritwalk said: didn't like 13 very much, I just want them to make a fresh final fantasy and hope that one will be good like 7,8 and 10



Have you tried this one? you will be very surprised how good this one is compared to 13.

Not as good as 7,8,9,10 but still my favourite rpg of this gen.
u guys are forgetting serendipity!!

chocobo racing and slots... used up all my money AND time there *_*

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