Assassin's Creed: Revelations Review

by Stephen Heller Featured

8 Comments 13 Votes 3163 Views 15/11/2011 Back to Reviews

The Assassin's Creed franchise has engrossed gamers across the globe with the on-going war between the Templars and the Assassin's, taking us through fictionalised versions of ancient societies that we’ve only read about in history books. The series has always stood out amongst the crowd as something a little different, and Assassin's Creed: Revelations certainly doesn’t buck that trend.

With the final story in the series to feature the main characters we have grown to know and love over the past few years, how does it compare to its wildly successful predecessors?

What Revelations Got Right

Impressive story - Assassin's Creed has always had a wild imagination, but the storytelling technique was often majorly flawed. We're happy to report that Revelations throws that stigma out the window, serving up an epic tale that is pitch perfect.

Desmond is still left off in the background most of the time, which suits the pacing of this final chapter just fine. Instead we're treated to Ezio's adventures as he delves further into the secret war between the Templars and Assassins.

Perhaps the most thrilling and interesting plot segments are when we dive back into the shoes of Altair, the protagonist of the first Assassin's Creed game. We learn more about his past, and have an intimate chance to connect with the character as we play through a number of memories throughout his life.

It may start a little slow, but Assassin's Creed: Revelations is by far the best in the series when it comes to storytelling.

Improved graphics - The game engine in Assassin's Creed: Revelations has received some significant upgrades, which makes the scenery look simply stunning. Whether it be a castle in the snow, the netherworld that Desmond is trapped in, or the streets of Constantinople, the visuals pop and bring in some extra detail that was sorely missing from previous games in the series.

Combat evolved - Most of the gameplay mechanics are the same as previous games, but the combat has certainly involved thanks to the ability to craft your own bombs. There seems to be an endless series of combinations you can use to concoct a weapon of mass destruction, ranging from your standard explosion and smoke bombs, through to a poison bomb of death. Having the ability to craft these bombs for different situations certainly makes the combat system feel robust, and adds a new strategic layer to the gameplay.

Multiplayer refined - Brotherhood may have introduced us to the idea of multiplayer in Assassin's Creed, however Revelations is when it truly arrives. A far more polished multiplayer suite awaits you as you head online, and a new story progression system has been implemented. As you level up and improve your skill set, you'll also unlock more information about the Templars and their journey. If you're sick of the onslaught of FPS multiplayer games out there, Revelations may be that change of pace your are longing for.

What Revelations Got Wrong

Den Defence - Revelations throws an interesting mini-game into the mix with Den Defence, one that is completely horrid and shouldn't exist. If you control a den and the Templars come in to seize the area, then you'll find yourself playing some form of tower defence game to defend the den. Interesting move, yet aside from feeling totally out of place amongst the rest of the action, the controls are woeful. Maybe with some refinement Ubisoft could pull this off, but as it stands right now it certainly mars the experience.

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More of the same - A blessing and a curse - despite the addition of bomb crafting and some new items, Revelations is definitely more of the same, with prettier details to look at. The story telling prowess is finally there, however if you haven't been a fan of the previous titles in the series, this minor upgrade won't be enough to change your mind. It's nice to see Ubisoft pull off a perfectly paced tale, but they definitely played it safe on this release.

Finicky controls - The control method of Assassin's Creed has always been rather finicky, and Revelations is no exception. Often jumps are made by mistake, leading to death or detection by guards, sometimes climbing just doesn't seem to work out quite how you hoped it would. It's not a deal breaker, but the controls can make the game a tad frustrating at times.


The Final Verdict

Assassin's Creed: Revelations is a great ending for these characters, with a story that is certainly memorable and perfectly paced. The improved graphics bring the world to life in a way we haven't seen before, and the refined multiplayer offers up a new online experience with some fantastic story progression. Having said that, the changes are incremental on the previous titles in the series, and won't do much to change your mind if you haven't been a fan in the past. If you like Assassin's Creed then Revelations won't disappoint, offering the best experience from the franchise thus far.

By Stephen Heller

Gameplay

7.5
Similar gameplay to previous entries, Den Defence is woeful and controls are still finicky.

Graphics

8.5
A much needed upgrade brings with it the best looking game in the series

Sound

9.0
The music is often subtle, but ramps up to fit the action perfectly.

Value

8.5
A lengthy story with collectibles and a great online component

Overall

8.5
A great end to the series that is worth checking out.

Assassin’s Creed Revelations

Platform: Wii / PS3 / Xbox / PC
 
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Assassin's Creed: Revelations Review Comments

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Firstly, great review Heller!

I lost interest in the AC series after i played the original.
I remember when it was recieving all the hype and i first saw pics of it being promised a kinda Oblivion/Hitman/PoP experience. Turned out there was no real exploration from Oblivion, no real side quests or hidden treasures, i was kinda expecting a free land to roam to do what i want. The fact there was only one way to assasinate your targets and not even silently killed the Hitman esq of it so we were left with a fairly poor PoP clone.
Along came the sequel promising to get things right only it was more of the same but with horribly repetitive side quests to do, feathers to collect and a town not really worth upgrading. Then we got the third one, again i hear it was more of the same but with online added i wouldn't know as i barely touched it, this? im not bothering...
Glad you enjoyed my review @Dicky and you're right, if you haven't had an interest in the series thus far, Revelations isn't going to give you a reason to play. However for longtime fans its nice to see some welcome upgrades, and the story is finally great. It can be repetitive at times, but less noticeable than AC II, and the online multiplayer is actually pretty good. Fans should be happy, but I doubt this will cause everyone to jump on board.
Great review. I can't wait to get my hands on this.
Great review Heller. I'm now even more keen to play this game. I've only had a go at multiplayer so far, Assassination mode is great!
Fantastic review. I've only played AC 2 but this made me super excited for this
Great review. Totally agree about the den defence and finicky controls. The den defence annoys the crap out of me and doesn't belong at all. I didn't enjoy the first game that much but the rest are excellent. I am only a little way through Revelations but I have enjoyed the story the whole way through the series, I love the mix of history and fiction, I think it is done brilliantly. Can't wait to see how it ends!
Ok now that I have finished it, I am disappointed in the way it finished with no more real understanding about anything and and inconclusive ending [Rage] [Rage] [Rage] [Rage] [Rage] [Rage]
Still on the edge about this one...is it worth a look at if I enjoyed the other AC games ? Im just dreading similar gameplay, it just seems exhausting thinking about going through all that again lol

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