Call Of Duty: Black Ops 2 developer, Treyarch, says it has the ability to monitor the power of weapons in the game's multiplayer, allowing it to ensure the experience remains as balanced as possible.
Design director, David Vonderhaar, says he's ready to go straight to the facts whenever someone complains about apparently unbalanced weapons.
“There’s a lot of instrumentation in this game, there’s a lot of data logging, so I know exactly what the power band of a weapon is at all times,” he said.
Unbalanced weapons that give players an unfair advantage is a pressing issue for all developers of multiplayer first-person shooters, but Mr Vonderhaar insists the development team is on the case for the year's biggest game.
“I can combine how something feels with how it’s actually behaving," he said. Predicting the inevitble barrage of Tweets complaining about weapon power, Mr Vonderhaar quipped: "Actually, you know what dude? You’re just good with it. Have fun, because the math says that it’s not overpowered."
He iterated that the math allowed him to check the average power of a weapon, and than people complain because of emotional reactions.
“Like not because someone said it was, or because I felt it was, or because you sent me an angry Tweet because you got killed by the SRM Shotgun one night 17 times so you’re mad. The data will tell me the truth,” he said.
“I’m just going to kill people with facts [with] this game when they come over and go ‘This thing is OP.’ I’m going to go ‘Actually it’s not OP, you’re wrong.’ I’m not going to yell at them or anything, I’m just going to tell them the truth.
"What people are doing is reacting emotionally, and I’m like a really emotional guy so I get it,” he concluded.
Are there any weapons in Black Ops 2 you feel are overpowered?
By Gaetano Prestia