Think Black Ops 2's weapons are unbalanced? There's a metric for that.

by Gaetano 'Xbot' Prestia Featured 25 Comments 25 Votes 4481 Views 19/11/2012 Back to News

Call Of Duty: Black Ops 2 developer, Treyarch, says it has the ability to monitor the power of weapons in the game's multiplayer, allowing it to ensure the experience remains as balanced as possible.

Design director, David Vonderhaar, says he's ready to go straight to the facts whenever someone complains about apparently unbalanced weapons.

“There’s a lot of instrumentation in this game, there’s a lot of data logging, so I know exactly what the power band of a weapon is at all times,” he said.

Unbalanced weapons that give players an unfair advantage is a pressing issue for all developers of multiplayer first-person shooters, but Mr Vonderhaar insists the development team is on the case for the year's biggest game.

“I can combine how something feels with how it’s actually behaving," he said. Predicting the inevitble barrage of Tweets complaining about weapon power, Mr Vonderhaar quipped: "Actually, you know what dude? You’re just good with it. Have fun, because the math says that it’s not overpowered."

He iterated that the math allowed him to check the average power of a weapon, and than people complain because of emotional reactions.

“Like not because someone said it was, or because I felt it was, or because you sent me an angry Tweet because you got killed by the SRM Shotgun one night 17 times so you’re mad. The data will tell me the truth,” he said.

“I’m just going to kill people with facts [with] this game when they come over and go ‘This thing is OP.’ I’m going to go ‘Actually it’s not OP, you’re wrong.’ I’m not going to yell at them or anything, I’m just going to tell them the truth.

"What people are doing is reacting emotionally, and I’m like a really emotional guy so I get it,” he concluded.

Are there any weapons in Black Ops 2 you feel are overpowered?

Source: Destructoid

By Gaetano Prestia

Link to us http://360.mmgn.com/News/think-black-ops-2s-weapons-are-unbalance
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Think Black Ops 2's weapons are unbalanced? There's a metric for that. Comments

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I find weapons to be pretty evenly balanced. 3-round burst weapons for example have always been traditionally so powerful, but in BLOPS2 they're fairly balanced. Type-95 in MW3 for example was insanely powerful, especially with Rapid Fire.

The single-fire assault rifles with the Select Fire don't turn into powerful beasts because the fire rate is still restrictive, and the recoil increases when a single/3-round burst is altered to be automatic.

Probably the most balanced since COD4. I've tried probably 80% of the weapons (haven't unlocked all yet).

Holy crap the Scar-H is a piece of shit in this game. I loved it in MW2.
Agreed on the scar being rubbish. Had high hopes for it :/ I still think most smg have to much accuracy as range, just as good as assault rifle
Sniper riffles 1 shot kills. Quick scoping get rid of it cause its ******.

Gaminggirl said: Sniper riffles 1 shot kills. Quick scoping get rid of it cause its ******.



It's a skill. Deal with it. Same as auto-detect with any assault rifle. Once you're aiming down the sites it automatically sees locks onto the enemy and follows them. Same as a sniper but obviously being quick enough to quickscopes takes advantage of it.

I’m like a really emotional guy so I get it


whaling said:

I’m like a really emotional guy so I get it




I lol'd.
Since when does data = truth? [Facepalm]

Being able to tell if a weapon is OP would depend on what data is collected, how it's collected and most importantly how it's interpreted... no?

Makra said: Since when does data = truth?
Being able to tell if a weapon is OP would depend on what data is collected, how it's collected and most importantly how it's interpreted... no?


It could just be them trying to make any complainers shut up.
@ Beta

You are in dream world being a quickscoping no aiming 1 shot killer what a joke.

u can get shot in the toe and die. Don't tell me you aim because that is a lie, there is no aiming involved!
teh game is out, leave the weapons alone
In close quarters firefights its about which gun has the best fire damage per second (FD/s)and the Type-95 has the best fire damage per second in the whole game. SCAR-H has high damage than a Type-25 but has bad damage per second so SCAR-H is more suited for long range engagements. Since 3/4 engagements in Black Ops II are mostly close range it makes low FD/s guns ineffective. The guns are very easy to control in Black Ops 2 so accuracy is no problem for me.
Remington 870 ftw
MP7, Laser Sight, Extended Clip. Hipfiring is beast.

Quickscoping IS a skill, Anyone who says it isn't is in denial. It's not luck. No i don't quickscope, Unless i'm in a private match having fun with a friend.

Although i will say that Chiqom SMG (3 burst gun) needs to be nerfed. Can trigger finger that full auto, Apparently Vonderhaar was saying that they are releasing a patch to nerf shotguns, semi auto guns (when used to full auto) and that 3burst SMG.

GreenThumb said: MP7, Laser Sight, Extended Clip. Hipfiring is beast.
Quickscoping IS a skill, Anyone who says it isn't is in denial. It's not luck. No i don't quickscope, Unless i'm in a private match having fun with a friend.
Although i will say that Chiqom SMG (3 burst gun) needs to be nerfed. Can trigger finger that full auto, Apparently Vonderhaar was saying that they are releasing a patch to nerf shotguns, semi auto guns (when used to full auto) and that 3burst SMG.



Loving the Laser Sight on any weapon. Makes hipfiring a beast especially with an SMG.

I use the FAL with Select Fire and it's ridiculously powerful. Turns an assault rifle that is almost as powerful as a sniper rifle into an automatic sniper rifle basically. I am almost unbeatable in 1-on-1. K:D ration has increased dramatically since I unlocked the Select Fire for it...but single-round fire is still great with it. Two accurate shots and they're dead. One bullet from the SMR is more powerful than a full 3-round burst from the SWAT.

MP7 is so much fun on tight maps.
Why the **** would they nerf shotguns. They have the least range in bops2 out of every cod pretty much, even running long barrel... if anything need nerf it's smg easily, rewarding average played for spraying.
You really said that?

KSG and the 870, With a long barrel, laser sight and adjustable stock (optional) has a deadly long range on it. KSG especially if you aim it (cause it's a slug)

And they always said SMG's would be the most powerful, didn't they?
Has a deadly long range... have you used it? Sure ksg has, as you said it's a slug. You HAVE to aim it otherwise it's like hip firing a sniper. Shotgun should be the most powerful at close range, and it is, the range is far from long tho. If they are 1 step out of range it can take 2, 3 even 4 shots with 870. All they need to do is panic spray and you lose. Only have one shot with it so have to make it count with 870
Of course i've used both. Almost got gold camo unlocked on both.

I don't know about you, But i'm finding it way too easy to get 2-3 shot kills with the shotgun before they kill me. Maybe it's how you use the shotgun compared to how i use it, But if anything i find the shotgun more on the OP side than balanced (not by much, but it is)
800 kills 70% accuracy and gold 870. I think it's a great gun but no where near deserving of a nerf. I'm lucky to get a 2nd shot off most times and rarely a 3rd. Panic spray is all bops2 seems to be. That and I can get done by a smg scrub camped up stairs using it like a sniper/ar and have just as much range

*edit* not all smg users are scrubs either just a fair majority xD
You hardly get 2nd and 3rd shots off? That's weird. How are you running with it? I flank alot with it and the KSG. Still i believe they need to be nerfed.

I would've had both gold already except i went for the Type25 and MP7 (around 1500 kills with the type25 and 800-ish with the mp7 - give or take)

I don't really know about panic spraying, still easy to outshoot. I guess it comes less from the weapon stats and more into connection issues, I usually get host alot so maybe thats why i find the shotguns to be op. The most annoying thing i still find is quickscopers.
Holy crap...I just started using the MP7 with laser sight...holy crap, I never have to aim down the sights because it's such a ridiculously awesome weapon. My SPM just increased by like 40 over two matches lol and I just played three matches where I scored over 5000 and had 20 more kills than deaths (Kill Confirmed).

Holy crap.
When you can, Put extended clip on. 54 bullets of awesome.

BTW, You're wlecome ;)
Yeah I normally flank. Run long barrel and laser sight, can't think of perks off the top of my head. If I flank it's 1 shot kill 90% of the time, gotta make it count xD if I come face to face with someone and miss the first shot it's normally over for me, the pump is not fast enough to get another off compared to smg spray but it is quicker than previous pump shotguns. Just my experience anyways. Hip fire smg should have a bigger spray imo. Shotgun has a bigger hip spray than previous cods
Yeah definitely. I've noticed the shots are bit of a hit and miss aswell. Could be the hit rego still, I'm not 100% sure. My biggest issue is just shooting someone and getting killed from behind or beside a corner etc.

GreenThumb said: Yeah definitely. I've noticed the shots are bit of a hit and miss aswell. Could be the hit rego still, I'm not 100% sure. My biggest issue is just shooting someone and getting killed from behind or beside a corner etc.



Yep, frustrates me a lot. Seems to happen in BLOPS 2 more than in any other CoD game...Really frustrates me when I respawned less than 10 seconds earlier, but then I'm getting killed from behind. It means I'm respawning way too close to an enemy, which shouldn't happen, especially in objective modes like Domination.

Maybe they're trying TOO hard to stamp out camping...I don't know. But I get killed from behind A LOT. I very rarely lose one-on-one, but I rage when I'm getting a shotgun from behind.

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