The Witcher 2: Assassins of Kings might be the perfect game to pull you away from Skyrim. This fascinating RPG is set to hit Xbox 360 after timed exclusivity on PC, and it's certainly intriguing as to why developer CD Projekt isn't also bringing the game to PlayStation 3. Konrad Tomaszkiewicz and Jakub Stylinski explained why.
"It's our first experience with consoles - we've only worked on the PC until now, and we wanted to make a really good adaptation of our game," Tomaszkiewicz began.
"We've used the same team who worked on the PC version to make the transition to Xbox, mainly because when we tried to outsource the first Witcher, it ended up being a bad experience. We could have tried to bring it to other consoles, but we just wanted to focus on the one platform."
"Our team isn't that large - we can't focus on three platforms at once," Stylinski put added. "What we're doing now is making the same additional content for PC and Xbox, and if we were working on PS3 too we just wouldn't be able to get it all done."
The team certainly came across its fair share of challenges, though. "I think the memory limits were the biggest problem," Stylinski explained. "You know we wanted to make the game look as good as the PC version.
"So the majority of work was done by the programmers who had to create a new kind of streaming to feed the console. The art assets are one thing, but we also had to figure out a way of streaming all the quests in too. We had to cut each of the main quests into many smaller parts and that means - because you have more quest parts on Xbox - there are more gameplay sections to debug and polish."
The Witcher 2 is set to hit Xbox 360 in April.