As we enter into a new console generation, and with PC gaming really ramping up yet again, we're often wondering what the future of gaming graphics will hold for us. Thanks to this latest video, we have an idea.
This video shows off a new technology called Separable Subsurface Scattering, designed specifically to be used for human skin in video games. SSS was written entirely in DirectX 10, rendering everything that is visible in the trailer is being rendered in real-time. Want to see something jaw dropping? Run this video in 1080p and let the fireworks fly.
Want to see if your rig can handle it? You can download the original demo here and run it on your PC.