Kinect creative director Kudo Tsunoda has strong faith in the hardware, suggesting it can revolutionise player-character interaction.
Speaking to Edge in the magazine's latest issue, the general manager of Microsoft Game Studios said: "[Something] we struggled with in the games industry for a long time is building an emotional connection between the person playing and the characters inside the games.
"With Kinect, [you are] able to talk to characters inside the games, and experience not just voice recognition but them being able to understand the tone of your voice and how you're saying things, and being able to see your body and incorporating that into relationships.
"I think with the launch game Kinectimals you're starting to see a type of human-to-digital character relationship that can be built using Kinect. I think Kinect technology allows us to build stories and storytelling in a way that is more user-driven, that hasn't been done before."
Lionhead's intriguing Milo & Kate was introduced alongside the technology at E3 a few years back, and despite Tsunoda saying that games prioritising player-character interaction are "coming soon," the game has been shelved indefinitely.