
BigPark's sequel to their Kinect launch title, Kinect Joy Ride, will be ditching the Kinect-based controls.
Joy Ride Turbo is set to be a "controller-based arcade racer delivering precision handling", according to Play XBLA.
The sequel will set in Stunt-Park, a "vibrant playground for your car" where up to 4-players split-screen or 8-players over Xbox Live can jump off cliffs, shoot out of cannons, and perform other crazy stunts in three modes of play: Battle Race, Pro Race and Time Trial.
The park will feature collectibles such as trophies, car parts and coins in order to unlock 42 vehicles for use, each with their own unique characteristics and play-styles related to handling and speed.
Despite BigPark's decision to shift back to traditional controller-based gameplay, their original idea for the series was indeed controller-based. Kinect Joy Ride was originally conceptualised and known as simply Joy Ride. Announced at E3 2009, it was intended to be released for free as an Xbox Live Arcade title, with players able to pay for other premium features like avatar items, race tracks and more. Eventually it was renamed and delayed to 2010 to ultimately become a Kinect launch title.
Play XBLA has stated that Joy Ride Turbo is set to be released "in just a few weeks" over Xbox Live Arcade, instead of being a full retail release like its predecessor.
What do you think about Joy Ride's sudden shift back to non-Kinect based controls and gameplay?
Source: Play XBLA
By Nathan Misa- Tweet @nathmisa