
Halo 4, 343 Industries' series reboot of the popular Xbox 360 shooter series, pushes the console hardware to the limit, according to series director Frank O'Connor.
"We're out of space, we're out of horsepower, we're out of everything," he said at Microsoft's Spring Showcase event in San Francisco. "If you're doing your best work that machine should be exhausted when you're done, and we're getting there."
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"I think the clever thing to do is make your trade-offs early and then go over what you intend to do, and that's where we are now."
Executive producer Kiki Wolfkill also discussed the graphical prowess of the game. "Obviously we have people on the team, particularly on the programming team, who've done a ton of 360 development, who've been there since the beginning, and we're just really lucky to have giant brains working on it."
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These comments follow on from statements made by principal engine programmer Corrine Yu on Twitter, suggesting that Halo 4 was "the best looking game on Xbox".
Source: OXM