
2K Games has delayed BioShock Infinite from this October until February, 2013.
"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing," said the creative director at developer Irrational Games, Ken Levine.
"Since then, we've uncovered opportunities to make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible."
He explained that they are doing things nobody has done before, and that it takes time to get it right.
"I won't kid you: BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren't the Big Daddies you've since come to know and love.
"The same principle now applies to BioShock Infinite.
"What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity."
The delay also means that nothing will be shown at E3 nor Gamescom, as it won't be close to the final product at either event.
By Ben Salter