Battlefield 3's critically acclaimed game engine, Frostbite 2, was designed from the outset with next-generation hardware in mind, according to Electronic Arts's Patrick Soderlund.
Mr Soderlund said that the use of Frostbite 2 in games like 2011's Battlefield 3 and the forthcoming Medal of Honor: Warfighter was especially demanding on hardware like the Xbox 360 and PlayStation 3 because the engine was initially designed for hardware that hadn't even been created that.
“What you see in Battlefield 3… that’s the beginning," he said, promising that the engine will evolve over time and into the "next-gen" of gaming consoles.
“Yeah, I’ll be honest with you — Frostbite 2 was built for the next generation. That’s how we started it. We had that in mind and we said, ‘We’re going to have to build something that can scale,’” explained Mr Soderland.
The EA Games label director iterated that Battlefield 3 developer, DICE, started with the engine, and that it's now moving forward with its evolvement.
“But we have a tech base that makes me feel really confident in how we’re positioned for what’s going to come in the future.”
Surprisingly, Medal of Honor: Warfighter started out as an Unreal Engine 3-powered game before making the switch over to Frostbite 2.
“It was basically a desire from that team, when they saw the results of Battlefield, and they saw the results of what that engine could do at the time. I’m not saying [Epic has] a bad engine — I’m just saying comparing the two at the time it was like, ‘Okay, we can do more of what we want with the Battlefield/Frostbite engine.’”
By Gaetano Prestia - Bio