Halo 4 Info
Halo 4 is intended to be the first of a new trilogy of Halo series games. Whereas the previous Halo games were developed by Bungie, Halo 4 will be developed by 343 Industries. The game continues some time after the ending of Halo 3, and marks the return of the Master Chief as the main protagonist. Cortana will also appear in the game.
(Main Article: Halo 4 first details blast in )
343 Industries is hoping to balance the respect for the series in the past, while also innovating the experience. The developer is keen to take risks and add its own voice to the series, seeing the game as a reboot.
343 promises that the in-game chief model will look better than characters in Halo: Reach, which was the last major Halo release. Master Chief's in-game HUD will get a slight work-over, while his armor has been completely redesigned from the ground up. There are also plans to implement character interactions that will show Master Chief's motivations and emotions for and towards his actions. The game won't have 3D support, as the intention is to create a game for the largest audience possible.
Halo 4 will herald a new decade of stories for the Halo series. It will follow on directly from the stories of Halo 1 through 3, and will continue the story of Master Chief. Master Chief will encounter challenges that he has never been faced with before, with a new ancient and dark threat introduced to the series. The aim is to create a game that is not only accessible to newcomers, but appeases veterans of the series.
The hope is to completely redefine the multiplayer experience. The goal is for a faster paced, more visceral experience, while remaining true to the traditional Halo online experience. There will be new maps, many of which will be separate from areas included in the campaign, bringing you to new and unique environments. Customization will play a deeper role than in previous years, with not only character customization but also the ways in which the experience plays out, including a perk system to enhance skills and performance.
The inclusion of gameplay-impacting perks comes after such an inclusion in popular shooters like Call of Duty and Battlefield, both of which have set the standard in their own respective experiences. However, 343 insists that Halo's perks are in no way indicative of the developer chasing Call of Duty's success, franchise director Frank O'Connor says. "Halo's not Call of Duty," O'Connor continued, "Halo's a sandbox game about really emergent things. A lot of things that worked great about Call of Duty - and don't get me wrong, I was addicted Black Ops all of last year - they do player rewards really well. We're not trying to do the same thing, it's as simple as that. We're trying to do something else, and to push our game forwards and not theirs." ( Source