Halo Wars is a real-time strategy game that uses species and vehicles seen in previous Halo games as well as new units. The controls use the A-button primarily for selecting via 3 methods; tap to select one unit, double tap a particular unit to select all units of that class on screen or "paint brush" which selects all units that the "brush" is dragged over. Selecting a unit gives the player the option of commands and selecting certain buildings brings up a "circle menu", said to be the most important menu in the game, taking up the whole screen which is used for creating units and buildings. The game's lead developer, Graeme Devine, has said that the emphasis is more on combat than economy; it is necessary for the player to "manage a battle instead of watching it", and while resources are still present they also have alternative forms such as time and the number of units present. Some campaign missions will take the focus off resources but skirmish and multiplayer matches still require some management of an economy.
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