GTA V: Improving On Niko's Adventure

by Gaetano Prestia Featured 8 Comments 15 Votes 2027 Views 29/08/2012 Back to Articles

Rockstar's tantalizing (and clearly purposeful taunting) of gamers with last week's screenshots did a wonderful job of suddenly putting the much-hyped but mysterious Grand Theft Auto V back on the agenda. Aside from the initial launch trailer, which did a wonderful job of telling not much while hinting a whole bunch, gamers have been left to ponder about the who, what, where, when, why and how of the return to Los Santos, with minimal actual information to go on. Basically, we've had to survive the past nine months with conjecture and analysis, just as Rockstar's dynamic elites sit perched, looking down on gamers that jump around anything and everything related to the game.

I've made a brief return to the Liberty City of Grand Theft Auto IV, familiarising myself with Niko and the world that his fascinating story takes place in. I loved GTA IV, but I can't help but think that maybe it was a little too far removed from the mindless fun that helped define other games in the series.

So what am I hoping to see (or not see) in Grand Theft Auto V?

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Re-watch the trailer.

Lots Of Planes, Please

I never thought I'd have missed the accessibility of aircraft available in San Andreas. GTA IV just wasn't the same type of flying experience: the helicopters were cool, I guess, and the use of them in The Ballad Of Gay Tony was better than anything similar available in Niko's adventure. Perhaps Rockstar was cautious after the events of 9/11? Part of the charm of San Andreas was being able to (break into) the airport, choose from a number of awesome aircraft, and fly across arguably one of the best maps in game history. Hopefully we can do that again in GTA V.

San Andreas also allowed you to take commercial flights to other cities in the state, which was cool, although understandably omitted from Liberty City considering it was only one city. GTA V will have Los Santos, so I guess the prospect of commercial flights is out of the question. But what would a mock Hollywood be like without chartered flights for the rich and famous?

Skill Attributes

I found the ability to visit the gym and improve CJ's fighting skills somewhat therapeutic, and certainly satisfying once he eventually reached a skill level peak. This wasn't really possible in GTA IV, an Niko's physical attributes were less of a focus (replaced by an obvious infatuation with relationships). I'd like to be able to take the character to the gym, or not, and shape their appearance that way. It was a simple touch in San Andreas that gave each player a more personal experience, one that wasn't possibly considering Niko's inability to gain or lose weight.

Physical Appearance

GTA IV got this right to a degree, with many clothing options available. However, it wasn't anywhere near the level available in San Andreas. You could turn CJ into a hardened gangsta, a nerdy hipster or even a cross-dressing street thug, which made for some interesting cutscenes in between missions. The ability to alter hairstyles and tattoos were also a lot of fun, and added even more of a personal touch to the experience, something GTA IV couldn't really offer.

Less Focus On Relationship

It's not that the relationship focus in GTA IV was bad. Rather, it felt like it was trying to compensate the lack of gamer influence on the skills and appearance of the main character. It would be great to have girlfriends, friends and the like in GTA V, but ditch the drinking sessions. Relationships eventually felt like a bit of a chore in GTA IV, and made the experience feel a little too forced, especially when a certain level of friendship with a character was required to progress and unlock new missions.

Car Customization

Although this was a pretty small part of the San Andreas experience, it was still fun pimping a classic Cadillac into an all-out gangsta vehicle. Saints Row had a fantastic car modding system, one that carried through the series, and it actually made for one of the more enjoyable aspects of that experience. What would driving through Los Santos be like if you couldn't do it in a shiny, pimped-out car? It's an absolute necessity.

Ah, The Serenity!

One of the best attributes of San Andreas was the diversity of the landscape. One second you'd be in downtown Los Santos, the next you're driving through the countryside on your way to San Fierro. It was a brilliant game with many surprising features, and while GTA IV's Liberty City is absolutely stunning, it lacked the charm of San Andreas, and even Vice City. It's really a concrete jungle at the end of the day, but we should hope for some diverse environments if the screenshots and trailer are anything to go by.

The Return Of Vigilante Missions

Admittedly, GTA IV had a great number of side-missions. The "Most Wanted" missions were fun, although not especially challenging, while the car theft missions allowed you to drive the best vehicles in the city. The Assassin and police cruiser missions were great too, but they didn't quite have the same spontaneity and excitement of the vigilante missions in the original GTA trilogy. I'd be happy to see all of GTA IV's side missions return, as well as ambulance, taxi, police, and, of course, tank vigilante missions (am I asking for too much?)

GTA V

Let Me Cheat My Arse Off

The cheats in GTA IV were fun, but not quite of the range available in the original trilogy. It was as if Rockstar really, REALLY wanted you to finish the game without the use of cheats (although, complete 100% wasn't possible if you accessed one), while other games seemed to invite you to use them, but not without a subtle little reminder that you could affect your saved game. Maybe it was that Liberty City didn't quite feel as inviting and open to mindless mayhem that would call for the use of outrageous cheats? I even wonder if I'd have used them to the extent that I did in Vice City and San Andreas, seeing as though I hardly used the available cheats in GTA IV anyway. Anyway, I want to be able to access a tank, a plane, a hovercraft and a jetpack all at once. Just 'cause.

What features from the original GTA trilogy would you like to see reintroduced in GTA V?

By Gaetano Prestia

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More Info on Grand Theft Auto V

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Grand Theft Auto V Australian Release: 17 Sep 2013

GTA V: Improving On Niko's Adventure Comments

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Agree with many points.
RE Skill Attributes, I found it annoying that in some missions you cannot do it unless you have a certain skill level. The cutscenes are also different if that's the case.
RE Relationships. Bring back hookers hopefully, and have multiple relations.

gamerguy said: Bring back hookers hopefully



I hear this all too often in my life.
I don't to see GTA games to be like Saints Row with it's crazy arcade sandbox style. I want GTA to be more mature, serious and real.

(break into) the airport



Reverse an ambulance up to the fence :P
Skill Attributes:
I agree to an extent. The fact i always had a reminder in SA that my muscle was going down or i was hungry or whatever got annoying in the end. I don't want to be in the middle of cruising with my "homies" or having fun flying around or even having to stop during an epic rampage of police killing to train muscle or grab a meal.

Physical Appearance:
Again, Lots of clothing is nice, Great variety, But how much is too much? I usually found myself hardly buying new clothes in SA, Although i always went and browsed on what i could purchase. So i agree with this. Bring back the wide variety of clothes and let me have FULL customization of my character.

Less Focus On Relationship:
YES! I found this more annoying in GTAIV. Relationships with friends and girls (And one fat annoying cousin) was the worst part about GTAIV. The only real relationship i kept up was Packie's because his ability (to be able to request a bomb to attach to a car) which i would put on the back of a police car, follow it and proceed to blow it up.

Car Customization:
Ahh. Possibly one of the BEST parts of SA. I LOVED making lowriders and cruising around in them. I even replicated Ice Cube's lowrider in the film clip to the song "Today Was A Good Day" (which was ALWAYS playing when in Los Santos) (Green colour, White interior and gold spoke rims if i remember correctly) I hope they do improve on the customization from SA.

The Return Of Vigilante Missions:
Another one i'd like to see return. In all honesty, The taxi, ambulance, police, tank and fire truck vigilante missions just added an extra layer of things to do. You didn't HAVE to do them, But if you had nothing else to do then they were fun enough to keep you going.

Let Me Cheat My Arse Off:
FUN CHEATS! One of the best things about SA was the cheats. Things like 'Riot mode' 'Peds have weapons' 'Peds hate you' 'Agressive drivers' etc. made SA even more crazier than it was. I'd love for these to return without being penalized (i don't mind if they penalize you for some cheats such as health, money and weapons etc)

Beta said:

gamerguy said: Bring back hookers hopefully


I hear this all too often in my life.



They never left :P You could pick them up in GTAIV.

Another cheat i'd LOVE to return is the change appearence cheat. Nothing like changing into a cop in SA or one of the Triads or Mafia family members in Liberty City. That was a cool thing to do for me, I loved it
so pretty much a hd san andreas? :P

Marge said: so pretty much a hd san andreas?



Pretty much *shrugs*
@GreenThumb In GTAIV, I didn't buy many clothes either. Only got what's necessary.
Also with relationships, in GTAIV I hate it when two of your comrades rings you back-to-back, and you reject the 2nd offer and you receive a 'thumbs-down' response from it.

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