GTA Online’s microtransactions are fantastic

by Ben Salter Featured 10 Comments 24 Votes 8973 Views 26/09/2013 Back to Articles

"Microtransactions" has become a dirty word inferring a greedy corruption is intent on feasting upon your depleted bank account. But wait! There’s no cause for alarm following confirmation Rockstar is offering an option to part with small change to save time in "part 2" of the biggest entertainment launch in history Grand Theft Auto Online.

I’m overjoyed to learn that I can sidle closer to a life of luxury in the more lively incarnation of Los Santos come October 1 — if I decide to spend money to save time.

Honestly, I probably won’t have time to earn an extra $500,000 or $1 million, and the chance to buy it for a relatively small fee is a fair trade if it means I can step-up to the big time with my crew almost immediately.

It’s not cheating or buying your way to success, but rather the opportunity to play less of the game. If you pay to essentially level up your swag, you’re ultimately going to play less GTA Online because it will remove the fun of earning your stripes.

Microtransations and in-game purchases have evolved over the past 12 months from a necessity, if you want to win, to a time saving tool. It’s like buying the express pass at Disney Land — it costs a bit more, but how much is your time worth?

The microtransactions in Grand Theft Auto Online won’t make a skerrick of difference to the balance of gameplay. If you want to buy in-game gift cards, you’ll essentially fast track your way to a bigger bank balance.

If that sounds like a horrible waste of a good time and you’d prefer to earn your rewards, nobody is going to look down on you for not spending additional money. In fact, most people will play in a deliberately leisurely manner and probably have more fun, long term.

However, for the time-strapped dads, CEOs and plain lazy gamers, there’s an option to fast track your way to the good stuff that you might otherwise never find the time to see.

Rockstar could have easily sold GTA Online as a $20 or $30 piece of DLC. Hell, Activision asks for $19 every time it releases four new maps for its multiplayer mode; and sometimes they aren't even new. GTA Online is amazing value in the current climate of paying for extras.

Selling microtransactions within the freebee that actually benefits some players and can be totally ignored by others is the perfect solution. It will appease the suits at Rockstar trying to impress investors as they demonstrate another ingenious way to add to the $1 billion GTA V made in three days, but it isn’t costing you, the gamers, anything.

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GTA Online’s microtransactions are fantastic Comments

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While I couldn't care less about GTA V I see no harm in the way they are running this
Unless, of course, money is the equivalent of 'levels' in GTA Online. We know far too little about it to preach the fact that it's a good thing.

Diablo III's real money transactions killed the game for many - so much so, that after years of denial, Blizzard is pulling the option.

All in all, there is no reason for this article, other than to have another GTA5 article to get users to click on. How about you wait and actually play it before announcing to the world what you think.

I would love a respectable Australian gaming news site, but there has been far too much of this drivel lately.

Raidensoul said: Unless, of course, money is the equivalent of 'levels' in GTA Online. We know far too little about it to preach the fact that it's a good thing.



If you take a look at the Achievements there's a few that are based around online, and some are "Reach Rank 25, 50, 100."

Looking at the gameplay trailers and reading around on multiple websites, the money will only be used to buy things and wont influence your level. Your level (Rank) increases as you complete heists and other activities.

Isn't "an opportunity to play less of the game" what microtransactions are in most games?

Harry said: Isn't "an opportunity to play less of the game" what microtransactions are in most games?


that's wat I thought too... I see them as a good thing.

for example, in mass effect 3, thanks to 'microtransactions', we didn't even need to pay for multiplayer DLC it was all free. microtransactions were an option and u could earn your way to the top without paying a cent if u wanted

Raidensoul said: Unless, of course, money is the equivalent of 'levels' in GTA Online. We know far too little about it to preach the fact that it's a good thing.


This.
Microtransactions are never a good thing.

Harry said: Isn't "an opportunity to play less of the game" what microtransactions are in most games?


Yep, but this is GTA so it has to be good!
Okay, here we go.
Microtransactions, as a concept, I am absolutely fine with as long as they are implemented in a responsible manner and the game isn't made around them, so basically I hate most Zynga games.
The kind of microtransactions I do like are one's that do not effect gameplay, but are still worth buying because they give you a sense of uniqueness, such as skin packs in Minecraft or Killing Floor.
I absoultely hate, with a passion, games that have microtransactions that only exist for the sole purpose of skipping parts of the game itself, as this article suggests is the purpose of the microtransactions in GTA V.
I don't want to make too many assumptions about GTA Online, because the time associated to each in-game dollar isn't very well known at this stage, but as far as I can see, if you are paying to skip gameplay straight to the end rewards, you simply do not deserve the end rewards.
No matter what they do, Micro Transactions are crap. Why would anyone in their right mind use real money to get fake money in a game. Cash grab is all it ever is and people. I have never paid a cent to get further in a game due to micro-transactions, If I can't get further then I simply stop playing it.

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