PC Gamers Saved The Alan Wake Franchise

by Stephen Heller Featured 10 Comments 18 Votes 2025 Views 09/05/2012 Back to Articles

Alan Wake has been a successful adventure for Remedy and PC gamers; in just 48 hours the Finnish developer managed to recoup marketing and development costs, debuted at number one on the Steam charts, and has captivated the long forgotten PC audience. Not bad for a game that launched two years prior as an Xbox 360 exclusive.

If we take a look at the sales figures alone, it's easy to understand that the PC audience has saved the Alan Wake franchise, giving it enough legs to warrant a full blown sequel. I wrote an article back in March discussing what the PC sales meant for Xbox exclusives in general, but with today's announcement that the spin-off title, Alan Wake's American Nightmare was also coming to PC, I thought it would a good opportunity to have a look at the sales figures for both platforms.

The original Alan Wake launched in 2010 as an Xbox 360 exclusive and enjoyed generally positive reviews from media outlets (Metacritic rates it at 83.65%). Despite a decent marketing push from Remedy and Microsoft, the game suffered dismal sales at launch, managing to shift only 145,000 units in its first two weeks. This could be largely attributed to the fact that it launched alongside the extremely popular Red Dead Redemption, which went on to sell over 10 million copies and win several Game of the Year awards. Let's not forget that Alan Wake became 2010's most pirated game, with 1.1 million downloads coming from the seedy underbelly of the internet, and it still remains as the second most pirated 360 game of all time.

Regardless of launch issues and piracy, the title has managed to shift 1.4 million units since launch, which isn't exactly outstanding. Considering a large number of those units would be free download tokens included with Xbox 360 consoles during a Christmas promotion held by Microsoft, it seems that the 360 version of the game was a complete failure when it comes to sales.

Then along comes the PC port two years later, which managed to sell like proverbial hotcakes on a Sunday morning. Despite managing to recoup all marketing and development costs in just 48 hours, less than a month after launch the PC version had sold approximately 600,000 to bump the franchise up to 2 million sales across both platforms.

Considering a lengthy development period of five years, the cost of developing the Xbox 360 version would have been exorbitant. Those 1.4 million sales would have been lucky to break even, no matter how much Microsoft Game Studios subsidised the development process. Yet in just two days, Alan Wake became profitable for the developers on the PC platform. That's definitely something worth taking note of.

At the end of February this year, Remedy released an Xbox Live Arcade exclusive adventure called Alan Wake's American Nightmare. More of an arcade affair with the story-telling prowess that Alan Wake fans deserve, this downloadable title seemed like a testing ground for Remedy to determine whether a full-blown sequel was financially viable.

According to XBLA sales figures published by Gamasutra, American Nightmare has sold approximately 55,039 copies between February 28 and April 1st. Granted there is almost a month of data missing now we are in May, but surely the sales haven't increased dramatically since.

So considering the original title sold approximately 1.4 million on the Xbox 360, the adoption rate of this stand-alone title is a mere 3.93%. Considering the recently released Trials: Evolution managed to ship 100,000 units during its first 24 hours, some could consider Alan Wake's American Nightmare a mediocre performer once again from a sales standpoint.

With the announcement that PC gamers will also get their chance to jump head first into the twisted world of American Nightmare in less than two weeks, it will be interesting to see how this one plays out. While Xbox 360 gamers had to wait two years for another taste of Alan Wake, PC aficionados have only had to wait two months. The character, setting and world are still fresh in our minds, and many engrossed players are probably just finishing up their sessions with the original release, feeling hungry for more right away. A low price point, matched with some discounts on both titles in celebration, is sure to up the sales figures almost immediately and make this another profitable venture for Remedy in the PC market.

Alan Wake may have visited the Xbox 360 first, but he found a home on the PC. It is through his new home that Remedy can sleep easy at night, knowing that someone out there is willing to vote with their wallet for more adventures and stories from our favourite novelist.

By Stephen Heller - Bio

Link to us http://360.mmgn.com/Articles/PC-Gamers-Saved-The-Alan-Wake-Franchise
Tags: 2 Alan American figures Franchise Gamers gaming nightmare pc sales Saved Sequel The Wake
Vote for this article Log in with Facebook

PC Gamers Saved The Alan Wake Franchise Comments

Leave a comment Log in with Facebook
Thanks PC gamers :D
And they said PC gaming was dead [MOG]

Let's not forget that Alan Wake became 2010's most pirated game, with 1.1 million downloads coming from the seedy underbelly of the internet, and it still remains as the second most pirated 360 game of all time.

Do single player games get pirated more? I'm assuming there is problems with playing online with a pirated game.

Good read, Heller. I haven't downloaded American Nightmare yet, but will do when I get back into gaming.
@Milky definitely a possibility - when you aren't missing out on a killer online mode, pirates are more likely going to download it for free.

Glad you enjoyed the article mate.

Milky said:

Let's not forget that Alan Wake became 2010's most pirated game, with 1.1 million downloads coming from the seedy underbelly of the internet, and it still remains as the second most pirated 360 game of all time.

Do single player games get pirated more? I'm assuming there is problems with playing online with a pirated game.
Good read, Heller. I haven't downloaded American Nightmare yet, but will do when I get back into gaming.


There are always ways around whatever protection they try to put in place. Even if there is some kind of "killer online mode," pirates can play with their fellow pirates on custom non-Steam servers or on VPNs and stuff.

Also, I love the hell out of Remedy. Alan Wake's on 50% sale on Steam and GOG.com, if anyone's interested. I want to get my hands on the boxed edition, myself.
This is true, but not the case for Xbox 360 which is where the major pirating happened for Alan Wake.

I'd love a boxed copy too @KyleKatarn

Heller said: This is true, but not the case for Xbox 360 which is where the major pirating happened for Alan Wake.
I'd love a boxed copy too @KyleKatarn


Sure it is, it's just less trivial. So you have to crack open the shell, tinker with the insides, and run a VPN client, but it's doable, and people do it. And once Xbox Live invariably shuts down, it'll be the only way to keep playing online. But I see your point.

There is a boxed copy of the PC version. It retails for $30 Canadian and comes with all of the stuff the 360's collector's edition came with, albeit a bit differently. The book is not a slim softcover volume and there is extra music in the soundtrack.
Even though lots of butthurt devs (Crytek) complain about the level of piracy on PC, it seems to me that PC gamers are a lot more willing to pay for games, and especially willing to pay for unconventional games. It's undeniable that games like Minecraft and Dear Esther and so on get pirated on PC, but it's likewise undeniable that those games made a lot of money. Everyone knows the deal with Minecraft, and Dear Esther broke even on the money it loaned from The Indie Fund within six hours of release.

What is it that these games did properly? They're pretty stable (all things considering), they attempt new things with the medium, and they don't screw around with DRM.
I hate when developers complain about poor sales when they only release on one system. Its even more stupid to do it this late in the console's lifecycle because everybody is settled in to whatever console they have and aren't going to buy a new console just to play one game. Halo 3 was a completely different story, it was early on in the console's life and the closing chapter to a hugely popular series.
@maxiboy I don't think the developers were complaining about poor sales. Considering Microsoft Game Studios threw money at Remedy to make it a 360 exclusive, and subsidised a huge amount of the development costs, I'd be pretty inclined to jump for that deal. It didn't work out this time - Alan Wake isn't a console seller and never will be.

What it is however, is an enjoyable and narrative-driven game. It seems PC gamers are more inclined to pick up games like that, while the console market is flooded with the big names like Halo, GoW and CoD.

Post a comment

Leave a comment Log in with Facebook
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American Nightmare
  • Alan Wake's American NightmareAlan Wake's American Nightmare Video
  • Alan Wake's American NightmareAlan Wake's American Nightmare Video
  • Alan Wake's American NightmareAlan Wake's American Nightmare Video

Recently Read

Featured Xbox 360 Content

Xbox One - What do you think?

Xbox One - What do you think?

19 hours ago Polls 16 32
EA ignites the future of sport

EA ignites the future of sport

Gryllis 8 hours News 2 5
Battlefield 4 confirmed for Xbox One and PlayStation 4
Gryllis 9 hours News 7 12
NBA Live coming to Xbox One, PS4

NBA Live coming to Xbox One, PS4

Tano 13 hours News 3 6
Rare bringing classic franchise to Xbox One

Rare bringing classic franchise to Xbox One

Tano 15 hours News 15 18
Call of Duty gets all emotional in this explosive new Ghosts trailer

Call of Duty gets all emotional in this explosive new Ghosts trailer

Tano 15 hours News 15 12
What Xbox One teaches us about the industry

What Xbox One teaches us about the industry

Tano 15 hours Articles 10 19
EB Games asks you to pre-order an Xbox One
Gryllis 16 hours News 19 16
Xbox One: Every tidbit, every detail

Xbox One: Every tidbit, every detail

Tano 17 hours Articles 2 14

Community Content

Merchandise - Stuff for consumers you can actually purchase this time!

Merchandise - Stuff for consumers you can actually purchase this time!

3 days ago Blog 0 0

MMGN Updates

Status
Updating..
Username

Mike2DMaxx4 , Makra, maxiboy and other 4 users commented on Call of Duty gets all emotional in this explosive new Ghosts trailer

Mike2DMaxx4 37 mins ago
Username

Playstation 4 - Xbox ONE = 3. Half-Life 3 Confirmed.

GreenThumb 1 hour ago
Username

commented on Jack Reacher DVD Giveaway

GreenThumb 1 hour ago
Username

Seanybruz, Pilkingbod, rancid13 commented on The Last of Us is about Choice and Death

Seanybruz 2 hours ago
Username

monolocco, Marge, 1wiierdguy and other 3 users commented on Xbox One unveiled

monolocco 2 hours ago
Username

gammaray13, kangle4, monolocco commented on Nintendo has lost E3 already?

gammaray13 2 hours ago
Username

commented on What Xbox One teaches us about the industry

GreenThumb 3 hours ago
Username

commented on EB Games asks you to pre-order an Xbox One

OllyEbbz 3 hours ago