Are developers losing their touch?

by Jake Galouzis Featured 14 Comments 23 Votes 2278 Views 19/04/2012 Back to Articles

With the looming release of next-generation consoles, the gaming industry is about to hit a fork in the road. In a modern day where every FPS game is arguably trying to outdo a Hollywood action blockbuster and RPG’s, whilst still intricate and quality games (such as recent titles Skyrim and The Witcher 2), are a dime a dozen.

2007 saw a huge array of brilliant and captivating new releases, such as the Mass Effect, Assassin’s Creed, and Uncharted series (not to mention many more). Since then, however, we’ve seen sequel after sequel being released, with each aforementioned franchise having released at least three games since then. It wasn’t so long ago that titles such as The Legend of Zelda and Super Mario 64 dominated our living rooms (or wherever you chose to play video games back then), ultimately establishing a cult following and immortalising themselves within the hearts of gamers forever.

But why is it that we’re not seeing the same quality of games that we used to from developers? Are they simply fresh out of ideas or are they taking the easy way out? Nowadays, the gaming industry is experiencing unprecedented levels of popularity, which can be attributed to the constant repetition of a successful formula (Call of Duty) or clever marketing strategy (Wii).

Developers no longer have to think outside of the box to capture the attention of gamers – they already have it. Perhaps this is the idea it all stems from – if the reward (money) is going to be massive due to the vast amount of people now playing games, why should developers take a risk in new titles when the same, recurring releases can generate a phenomenal amount of money? As negative as my tone may sound, that’s certainly not to say that there haven’t been some brilliant and original ideas created within the last few years – with Minecraft, Braid and Journey all coming to mind.

In terms of the next-generation of consoles, Nintendo have again announced a promising and innovative console that is the Wii U. Consisting of a controller that features a 6.2 inch display, the Wii U will showcase improved graphics and with the recently announced launch titles of a new Mario game and third installment in the Pikmin series, we can only hope that Nintendo utilise the potential within its hardware.

The large, touch-screen display will allow many games to develop an inventory or interactive system that the player can access without having to pause the game. In many ways, it can be seen as a glorified version of the company’s handheld DS system, with the controller not unlike the bottom screen of the DS, and the TV simply acting as a larger version of the top screen. The direction Satoru Iwata and co. decide to take the console in remains to be seen, however its premise is extremely promising and could provide the setting for many successful new titles.

Cross-platform play is another medium that has still only been utilised in extremely rare cases (such as Portal 2 and WipEout 2048), and only further provides another means of abolishing the increasing staleness within today’s games, especially on the multiplayer side of things. Whilst an extremely difficult task, a game that could successfully combine the vastness of the console population with the PC community could breath a life of fresh air into the industry and realise a new idea that we’ve been waiting so long for.

I also can’t help but note the rapidly-increasing strength of the mobile market. Of course I’m going to mention Angry Birds, but it’s the greatest example of the influence that the iPhone and App Store have created. Since its release in December 2009, Angry Birds has sold more than 700 million units worldwide – that’s nearly 40 times the population of Australia. Whilst not a default release platform for game developers, it’ll be interesting to see whether mobiles will have a significant effect on consoles and PC’s over the next ten years or so, and if a release on a mobile system will become industry standard.

In terms of innovation and original ideas, the gaming industry is at a crossroads. Each year we’ll continue to see improved graphics and performance since technological enhancements are always bound to occur – but it’s been too long since we’ve seen a developer create a cult hero such as Nintendo did with Mario and Naughty Dog with Crash Bandicoot.

I’m not only speaking simply in terms of characters though - developers need to offer new gameplay experiences for consumers and create new and exciting concepts. Whatever the case, the next-generation of video games is extremely important for game makers, and the real winners will be those who provide gamers with an experience that other developers are afraid to.

By Jake Galouzis

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Are developers losing their touch? Comments

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I do believe that developers are losing their touch, but I'm not on the same wavelength as you are.

In the end, I believe it's the publisher that makes the calls and this obviously impacts a huge amount on the developer's games.

Look at Mass Effect for example, it turned from an RPG into an "Action-RPG" that caters to the mass market.

Then you get shiny little gems like Mirror's Edge and Enslaved, brand new IP's that are refreshing to the industry.

But at the end of the day if these new IP's don't shift sales then almost always the developer is assigned to an established "well-profiteering" IP.

Heck, even CoD now has 4 different developers working on it.
It's all about the money....

A little bit sad.
@Mirage; I definitely agree. What I didn't explain so well is that (like renagadez said above) it's become about the money and not the experience. Sure, there are great games on offer today, but once we drop the controller and turn off our platform of choice, I just don't feel like anything has sunk in (in terms of what I'm taking away from the game).

Companies are simply more than happy to continue making the same mediocre games if it = $$, and to be quite honest whilst it angers me I don't blame them, it is a billion-dollar industry after all.
Publishers only give people what they want. Do you think there would be a new COD every year if it didn't sell? When/if consumers get tired of 1st person shooters and stop buying them, publishers will stop paying for developers to make them. Once upon a time 3d platformers were king. Every second game was a platformer starring a bear, bandicoot, dragon etc. How many platformers do we see now? Skate games were once king as well. Same for side scrolling beat em ups. Publishers give the green light based on sales.
As for developers losing their touch. I say a HUGE NO. Games are better than they have ever been. If consumers start supporting original games when they are released we would all be a LOT better off. Problem is for every gamer crying out for something new, there are 50 just waiting for the next COD installment.

I think it's publishers don't like to take any risk when a developer wants to try something different so they are force to make the same thing, that's why u get developers and publishers having conflicts so the developer leaves and moves to make their own developing team, then these new developer teams who have a new fresh idea and are looking for a publisher to help them to make it a reality and these new developers gave us great games. If the game still sells good even it's still the same then don't change it untill the majority of the consumers want something different.
Developers are very creative people, like to do different things and have new ideas but it's just the publishers just restrict them to make it possible it's the same thing in the movie, music, novel and other entertainment industries it's the person with the $$$ who has the power to make it possible.

Mirage said: I do believe that developers are losing their touch, but I'm not on the same wavelength as you are.
In the end, I believe it's the publisher that makes the calls and this obviously impacts a huge amount on the developer's games.
Look at Mass Effect for example, it turned from an RPG into an "Action-RPG" that caters to the mass market.
Then you get shiny little gems like Mirror's Edge and Enslaved, brand new IP's that are refreshing to the industry.
But at the end of the day if these new IP's don't shift sales then almost always the developer is assigned to an established "well-profiteering" IP.
Heck, even CoD now has 4 different developers working on it.


Shame those IP's Mirror's edge and Enslaved sucked.
I think the video game industry is driven by graphics just like the movie industry is driven by special effects.

Games dont necessarily start off as an idea anymore like they used to. Games instead start because somebody came up with a cool effect or technology and they want to build a game around it.
The video games industry is driven by profit margins and special hats.

Games take the cheap and simple model that already exists, is proven to sell, and attempts to sell you extra content from within the game. Games are now stores in themselves.
/conspiracyKeanu

What if the games are just as good and we're just getting harder to please? :P
I think it all depends on what you want in a game, but in general it's been the indie titles that are most interesting recently. As everyone else's been saying, if the publisher's don't know for sure that it'll sell, then they don't want to fund it. Perhaps then, it's not the developers losing their touch, but the administrative portion of the industry? Or even us, if they know it won't sell.

Kerosanak said: /conspiracyKeanu
What if the games are just as good and we're just getting harder to please?


lol I agree with that.
It all comes down to fun. Art the end of the day, that is the purpose of a game. CoD sells so well every year for the same reason they release a new version of monopoly every few months - it's fun, popular, easy to get into and provides incentives for those who master it. You can bang on about "originality" or "selling out" all you want, but games are first and foremost a form of entertainment, not art, and should be treated as such.
When I play a game, I want not only the gameplay to be thrilling, but the characters to come alive! The push for character customisation is nice, but it kills the story of a game in my opinion... I remember playing Megaman Battle Network 3 for the first time. Lan and Megamans personalities, and the growth of their character development kept me going through the whole game. The video games I have played recently dont show this at all. I've played games where characters will die off, or part early in gameplay. Maybe it's just me, but a game just doesn't work for me if the character isn't memorable, no matter how great the graphics are. Great storylines are told through even greater characters :P

*hopes for an Earthbound inspired game*
The only reason why there is any innovation at all is because of japan


But in general this article is generalized, doom and gloom and should be ignored

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